Design Notes: SynthWave RPG
The year is 208X. Augmented reality, or AR, and the dawn of Para-sentient artificial intelligence have transformed the world. Rogue AI...
Design Notes: Finding Your Edge
Enjoy this excerpt from the companion piece to our new Ladies' Night game of villainy. We aim to create a set of exercises and examples...
Ladies' Night: The Seven Kingdoms Ep0
Well, we're opting to put our campaign through the depths of Barovia on hold to try something different. That something? Villainy. With a...
Actual Play RPG Podcast Listening List
I listen to a lot of podcasts and more and more of that list are becoming RPG actual plays. Does that sound like gobbledygook? Well,...
Design Notes: d20 Pronto System
I've been listening to The Infinite Bad podcast series--which is thoroughly recommended here with special thanks to Candace (aka Ramona...
Previously On: The Corruption of Saint Barberra Ep2
Players returned to the table yesterday for a bit of adventuring in the village of Piran. We'll do a quick write up of that, but first I...
Previously On: The Corruption of Saint Barberra & World Building Notes
We played our first session yesterday of Zweihänder Grim & Perilous RPG! I'm so excited to introduce this award-winning system to our...
Design Notes: Party & Backstory Exercise
It has been a busy day of writing! We're expecting to move into the Corruption of Saint Barberra campaign with Zweihänder Grim & Perilous...
Design Notes: Ghosts, Memories, & Saint Barberra
I've been putting some broad strokes into the first chapter of The Corruption of Saint Barberra: A Campaign Setting & Guide for...
Design Notes: Horror on the Orient Express & Pulp Cthulhu
Player response to this classic Call of Cthulhu campaign was immediate and energized. The classic conventions of Murder on the Orient...